And since we are talking about tidiness, maybe a title for the map wouldn't go bad, for convenience so it's easier for people to find or point out your map in a future. As very minor suggestions, once you get the computer a lot of off map lines and stuff become visible, which doesn't matter all that much but it does make the automap look somewhat untidy, so maybe I would recommend cleaning it up a bit, if that's okay for you. It was designed by Sandy Petersen and uses the music track 'On the Hunt' and has a par time of 1:30. The level immediately starts with a firing squad of. There are lots of damaging blood floors in many of the rooms, too making for a good mix of fun and frustration. It is named after Erebus, a region of the underworld in Greek literature. Limbo (also known as 'Gate to Limbo') is a level comprised of a teleport maze, involving a lot of switch-flipping and key-collecting to make your way through. It features a secret exit to E3M9: Warrens. I saw those two cacos stuck on each other. Erebus is the sixth map of Inferno in Doom. With the blue key in hand, head to the northern part of the map to reach the. The blue key is in the metal room that overlooks the starting area. Start this level out by taking out any nearby hit-scanners, and grabbing the Health and Armor pickups nearby if needed, and shoot away at any more enemies on the walkways through the (partially-obscured) windows. Follow the right-hand wall until you drop down to the lower level. Not quite sure what breaks the setup tbh, but door specials for off map closets in vanilla had also given me troubles before, so maybe it's one of those esoteric vanilla limitations where the engine still considers the joined sectors as individuals, idk. To do this, enter the area directly north of the start, and take the north-east exit. It uses the music track 'Hiding the Secrets'. It is based on E3M1: Hell Keep, and is similar until the natural end of E3M1, at which point the player must retrace his steps. First, I was unable to score max kills as these many cacos could never teleport. E3M9: Warrens (E3M8 in SNES) is the secret map of Inferno in Doom and can be accessed from E3M6: Mt. There was a point I started to gain powerups from nowhere and it threw me off for a moment, because I wasn't actually bumping into anything by accident, but then I got it and that made me laugh, nice way to inject a traditional sort-of-boom-esque setup in vanilla terms :) I played the map on UV in crispy doom and thoroughly enjoyed it, more bloodier than what I was ready for - mostly because I jumped straight into the heat before exploring the start point, which meant that I ran around without big guns until later, but that added a great mass of infight that I would have probably missed otherwise, so that was entertaining.
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